![]() To make music, you first pick a music sample to use (drums, vocals, riffs, bass, etc) and place it where you want it to play in the song. Your music studio is essentially a large “board” filled with squares, each row of squares is one channel and each column represents one measure of the song, or 4 beats. To obtain more music samples the documentation promised the ability to pull samples from any music CD you own, though that option wasn’t available in the preview build. In MTV Music Generator 3 you don’t actually make music at the level of using individual notes, but rather using some of the prepackaged bass, drums, vocals, and riffs. Music creation as a whole is a long and involved process in real life, first starting with nothing but inspiration and emotion and shaping them into the final track. MTV Music Generator 3 is built around that very concept and pulls it off well, with the only real limitations or shortcomings within coming from the fact that it is based on a console. The music creation genre is a very specialized and relatively small one, and while games such as DDR and Frequency use music as a primary game mechanic very few games actually let you modify the music itself. It goes without saying that while most games try to generalize their target audience to entertain a broad palette of gamers, a game such as MTV Music Generator 3 is geared towards a very specific crowd. Pre-order 'MTV MUSIC GENERATOR 3': Xbox | PlayStation 2 ![]()
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